Sunday, September 2, 2007

Persona 3

I've been a huge fan of the Shin Megami Tensei series until now, but Persona 3 has changed that. While absolutely brilliant at times, the game is far longer than it should be and completely flounders near the end. There is simply not enough content to fill 300 calendar days; before the game is even half over, all of the non-combat stats will be maxed out, leaving you with nothing to do during the Evening and Late Phases during the days you choose not to go to Tartarus. Since the entire month's worth of quests, bosses, and exploration can be completed in two days (and frequently just one), too many phases have to be skipped to no benefit. This wouldn't be that big of a problem if the load times were not so bad, but they are. Furthermore, by the end of the game, even the daytime phases will be wasted. There are too many restrictions as to what S-Link threads you can do on what days, so once you complete a few, you may be left with nothing to do on certain days of the week. Lastly, the last few hours of the game are drawn-out, cliched, ridiculously easy, and offers none of the vital explanations necessary to truly understand the game. The FES expansion released in Japan explains a lot, fills in some of the gaps, and gives the game another difficulty, but, as the game currently stands, the moments of brilliance are too spread out to justify the 70+ hour investment.

It isn't ALL bad though; six or seven bosses can be a bit a difficult, some of the music is outstanding, and the S-Link stories are awesome. However, they are not enough to compensate for the terrible endgame.